AI Insights · Timothy · March 2022
Top 5 2D Cartoon Games on Android in Netherlands Q1 2022
In Q1 2022, the top 5 2D cartoon games on Android in the Netherlands showed varied performance trends in weekly downloads, revenue, and active users.
The performance of the top 5 2D cartoon games on Android in the Netherlands during the first quarter of 2022 highlighted a diverse set of trends across downloads, revenue, and active users. Here’s a closer look at each game’s performance based on data from Sensor Tower.
Zen Match, developed by Moon Active, experienced fluctuations in its weekly revenue, peaking at around $11K in early January and then seeing a gradual decline to approximately $6K by the end of March. Weekly downloads saw a high of 15K in the first week of January before dropping to around 5K in late March. Active users hovered around 60K at the beginning of the quarter, slightly decreasing to about 54K by the end.
Hay Day from Supercell showed a relatively stable revenue stream, with weekly earnings peaking at $23K at the end of January and again in February, then maintaining around $22K by the end of March. Weekly downloads were highest in early February at 7K, and active users increased steadily from 145K at the start of January to 236K by the end of March.
Snake.io - Fun Snake .io Games, published by Kooapps Games, had a more modest revenue performance, with weekly earnings peaking at $56 in the last week of March. Downloads saw a peak of 9K in late January and then declined to around 4K by the end of March. Active user numbers increased from 26K at the start of January to 30K by the end of March.
Candy Crush Saga, a popular title from King, achieved strong revenue performance, peaking at $56K in the last week of March. Downloads were highest at 6.8K in the first week of January, with a slight dip to 5.1K by the end of March. Active users remained steady, starting at 97K in January and reaching 103K by the end of March.
Brain Story: Tricky Puzzle from ABIGLOBAL had a different trend, with no significant revenue reported. Downloads peaked at 24K in the last week of December, then gradually declined to around 2.5K by the end of March. Active users followed a similar pattern, starting at 26K and declining to around 7K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.